Palworld Mutation Calculator (1.0)

Mutation is new in 1.0: every bred egg rolls a chance to be a mutated egg with boosted stats and exclusive rainbow passives. Datamined rates: ~1% base per egg, ~3% with Deluxe Vegetable Cake.

Updated July 26, 2026

Mutation chance per egg: 3.0% · Eggs from 50 cycles: 50

Chance of at least one mutated egg: 78.2%

Expected eggs until first mutation: 34 · 90% confidence needs about 76 eggs.

Rates are datamined from the 1.0 game files (base 1% per egg, +2 percentage points with Deluxe Vegetable Cake). Pocketpair has published no official numbers; we update this the moment better data lands.

How mutation works in 1.0

Each egg produced at a Breeding Farm rolls an independent mutation chance. Because rolls are independent, odds never “build up” — the calculator uses the cumulative probability 1 − (1 − p)n. A mutated egg has a distinct appearance in the farm (and hatching one grants an achievement), so you’ll know before it hatches.

Observed rate (new): the datamined chance is 1% base / 3% with a Deluxe (Extravagant) Vegetable Cake, and we now have the first player counts with denominators to check it against. One contributor logged every egg across three Deluxe-Cake runs — 8 mutations in 380 eggs, about 2.1% (1.7%, 2.0% and 4.0% on runs of 180, 150 and 50). That’s a small sample and runs slightly under the datamined 3%, but it confirms the order of magnitude — and the mutation egg positions (#42, #49, #176 in one run) scatter randomly, exactly as independent rolls should, with no pity timer.

What 77 logged player reports show: a mutated egg usually hatches into a different, stronger species — but not always. Two well-documented counterexamples (a maxed Whalaska pair hatching Alpha Whalaska twice; an Aegidron pair hatching Alpha Aegidron ten times) mean “always a different species” is wrong — notably, both counterexamples involve parents that are already top-tier. Every report agrees on the package: Alpha status, two condensation stars, very high IVs (90+ repeatedly), and rainbow passives — which can stack on top of passives inherited from the parents. The Legend rainbow passive is on record too — two independent reports of mutated Aegidron rolling Legend (one from a Frostallion Noct farm, one from mass-bred Jetragon) — which matters now that the tower bosses and other former unique-recipe Pals are same-species-only. Full breakdown of what still gets you Legend in 1.0: the Legend passive guide.

When each part is decided (new): an egg-duplication experiment gives the first hard timing evidence. A player duplicated a mutated egg with Grintale and hatched both copies: the species, the inherited passives, and the number of rainbow passives were identical — but which rainbow passives rolled were different. That means the species, inherited traits, and rainbow-slot count are locked when the egg is generated, while the specific rainbow traits are rolled at hatch. Practical upshot: re-hatching a duplicated mutated egg re-rolls its rainbow passives.

Rainbow passives can be inherited, not just rolled (now confirmed twice): two independent contributors report mutants carrying rainbow passives taken straight from their parents — including Legend — rather than freshly rolled, and those eggs tend to carry fewer fresh rainbow passives than usual. Practical upshot: parents with Legend make Legend mutants a semi-reliable outcome instead of a pure lottery — details in the Legend guide.

The upgrade rule (new): checking every logged report against the 1.0 rank table, the mutated species’ breeding rank is at least as strong as the pair’s normal formula child in all of them — zero exceptions so far (14/14 in the latest single-contributor batch alone). The step up is often large (Rayhound Cryst pairs jumping to Frostplume/Bushi Noct; Penking × Necromus jumping past Helzephyr to Sekhmet), and pairs whose parents already sit at the top of the table cap out at Aegidron — the strongest formula-reachable Pal — which is why Aegidron dominates the log (Xenolord, Ophydia, Bastigor, Hartalis, Shaolong, Frostallion Noct and Jetragon pairs all produced it). The same-species repeats (Aegidron → Aegidron, Whalaska → Whalaska) fit the rule as its boundary case: when you’re at or near the cap, “at least as strong” can mean the same species. Treat this as an empirical law of the log, not datamined fact — one verified counterexample kills it, and we’ll post it if it comes.

On which species hatches: the same pair often repeats the same mutated species — sometimes even across different players (Anubis pairs → Celesdir Noct from two independent users; Hartalis pairs → Aegidron across three; a Frostallion Noct farm → Aegidron ten times; a Whalaska Ignis pair → Alpha Tetroise Primo three times). But same-pair variety is also on record, even from the lowest-tier parents (one player’s Chikipi pair produced Azurobe and Needoll Noct; different players’ Chikipi pairs produced Skutlass Ignis). Chikipi hatching mid-tier species also rules out the “random Pal from the same tier” theory. We tested “child Paldeck ID + a random offset” against every logged report — offsets scatter from −62 to +145, so that doesn’t hold either. One open hypothesis: the roll may be seeded by the parents including their passives, which would explain both the repeats and the exceptions. The real rule hasn’t been datamined yet.

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Community mutation report log

Every reported mutated hatch we’ve collected, primarily from our r/Palworld thread. Report yours there and it gets added.

ParentsExpected childMutated hatchNotes
Ophydia × SilvanceOphydiaEidrolon IgnisDeluxe Veggie Cake; rainbow passive Idiosyncratic on hatch; distinct egg design; grants achievement
Jormuntide Ignis × Jormuntide IgnisJormuntide IgnisEidrolon Ignis ×3 (of ~200 eggs)2 stars; 2 rainbow passives + 2 inherited; normal & veggie cake
Jormuntide Ignis × Jormuntide IgnisJormuntide IgnisEidrolon Ignis ×6independent second report — same pair, same species
Splaterria × SplaterriaSplaterriaStarryon Primo ×2 (of ~100 eggs)2 stars; 2 rainbow + 2 inherited passives
Dupin × DupinDupinWhalaska Ignis ×34 rainbow passives each; normal cakes
Jormuntide × JormuntideJormuntideEidrolon ×2 + Whalaska Ignis ×1same pair produced two different mutated species
Mammorest × MammorestMammorestMoldron ×3same species three times in a row
Shadowbeak × ShadowbeakShadowbeakDuolith Noct + Eidrolon (~5 eggs)same pair, multiple species; new perks + some inherited; Alpha; 2 stars
Paladius × PaladiusPaladiusEidrolon Ignis
Blazamut × BlazamutBlazamutDualith Noct / Knocklem Ignis (2 reports)2 stars
Anubis (egg)AnubisKnocklem
Xenolord × XenolordXenolordOphydia ×2Skymarcher on both
Hartalis × HartalisHartalisAegidronHeavily Armored
Frostallion × FrostallionFrostallionAegidron ×2max-IV parents; very high stats
Xenovader × XenovaderXenovaderFenglope Lux (1 of 20 eggs)+90 IVs
Woolipop × WoolipopWoolipopAegidronweakest parents → near-top-tier hatch
Anubis × Jormuntide IgnisEidrolonAnubismutated into one of the parent species
Jormuntide × BlazehowlJormuntide IgnisWumpo Botan2 stars; 90+ IVs; 3 rainbow + 1 gold passive
Anubis × IcelynnJormuntidenotable passives; achievement confirmed
Penking Lux × Penking LuxPenking LuxWorld Tree pal (unspecified)Babysitter passive; 2× egg cake
Orserk × Cryolinx TerraEidrolonTetroise Primo
Flaracle × FlaracleFlaracleKnocklem Ignis (1 of 15 eggs)Alpha; Babysitter; 2 condense; veggie cake; Broncherry in party
Whalaska × WhalaskaWhalaskaStarryon Primo2★; IVs 95/97/92; Skymarcher/Vampiric/Ranch Master/Mine Foreman (screenshot)
Whalaska × Whalaska (maxed pair)WhalaskaAlpha Whalaska ×2 — SAME speciesidentical 3 rainbow + yellow traits on both eggs — counterexample to always-different
Aegidron × Aegidron (mass breeding)AegidronAlpha Aegidron ×10 — SAME species3 rainbow passives each; second counterexample
Jetdragon × OphidiaDualith Noct + Eidrolon Ignis (2 eggs, 2 species)same pair, different species
Eidrolon (base egg)EidrolonOphydia + Knocklem Ignis (2 eggs, 2 species)pre-1.0 default cake
Lamball × LunarisGloopieSilvegis2-egg cake
Lucky Lamball × SoufflineAlpha Mossanda Luxinherited Swift & Whopper from parents + rolled Skymarcher & Heart of the Immovable King
Eidrolon Ignis × Eidrolon IgnisEidrolon IgnisAegidron (always, multiple eggs)
Hartalis / Hatlis raid boss pairsHartalisAegidron ×5+ (three independent users)strong same-pair repeat
Eidrolon Ignis / Suzaku pairsAstegon + Dualith
Zenolord × ZenolordZenolordKnocklem Ignis
Croajiro × LovanderDynamoff
Renjishi chain (mid-high tier)Jormuntide Ignis + Flaracle (2 eggs over time)both 2×T4+1×T3+1×T1 passives; Jormuntide had Immortality + Demon God
Incubation-pal chainHelzepher LuxInfinite Stamina + Swift + 2 more T4
Frostallion Noct × Frostallion Noct (farm)Frostallion NoctAegidron ×10 — SAME species every time2 of 10 rolled the Legend rainbow passive; normal & veggie cakes
Tetroise Primo × ValentailKitsun Noct3 rainbow passives
Whalaska Ignis × Whalaska IgnisWhalaska IgnisAlpha Tetroise Primo ×3 — SAME speciesone parent Alpha; both parents Philanthropist (surgery table); 2+ stars, 2 rainbow passives each
Chikipi × ChikipiChikipiSkutlass IgnisMushroom Cakes (base 1%); Skymarcher/Diamond Body + inherited Philanthropist/Workaholic; IVs 97/93/99 (screenshot)
Chikipi × ChikipiChikipiAzurobe + Needoll Noct (2 eggs, 2 species)same pair, different species; both inherited non-rainbow passives from parents; see egg-duplication experiment below
Chikipi × Chikipi (Grintale-duplicated mutated egg)duplicate hatched SAME species, inherited passives & rainbow COUNT — but different rainbow passiveskey timing evidence: species/inherited/count locked at egg pickup, specific rainbow traits rolled at hatch
Selyne × AzuremaneFaracleOphydiaSkymarcher / Lavish Hospitality / Demon God / Artisan
Anubis × AnubisAnubisCelesdir NoctBabysitter; normal cake; reporter returning after 3-4 months away
Anubis × AnubisAnubisCelesdir Noctindependent second report — same pair, same species across different players
Prunelia × PruneliaPruneliaLapuresame reporter as the Anubis repeat, immediately after
Bellanoir × BellanoirBellanoirAlpha Eidrolon / Alpha Whalaska Ignissame pair, two species; 2 rainbow skills on both
Mimog × MimogMimogHelzephyr Luxnormal cake; Heart of the Immovable King + breeder rainbow passive
Ribbuny × RibbunyRibbunySmokie CrystVampiric + breeder rainbow passive
Jetragon × Jetragon (mass breeding)JetragonAegidronMining 10 (species usual is 8), 2 stars, 3 max-tier passives incl. Legend
Univolt Cryst × FlaracleAnubisCelesdir Noct ×2possibly Grintale-doubled (reporter unsure); NOT identical, both double rainbow passives
Various pairs (~12 mutated eggs)all different species from parentsaggregate report, no per-pair detail
Astegon × AstegonAstegonCelesdir Noct + Renjishi (2 species)single-contributor 16-pair batch; all normal-egg claims in it matched our table
Xenolord × XenolordXenolordAegidronsecond independent Xenolord report (first gave Ophydia ×2)
Ophydia × OphydiaOphydiaAegidron
Aegidron × AegidronAegidronAegidron — SAME speciesthird same-species repeat for Aegidron pairs; parents already at the cap
Bastigor × BastigorBastigorAegidron
Bastigor × NeptiliusAegidronAegidronmutated species equals the formula child here
Hartalis × HartalisHartalisAegidronfourth independent Hartalis → Aegidron report
Rayhound Cryst × Rayhound CrystRayhound CrystFrostplume + Bushi Noct (2 species)
Silvegis × SilvegisSilvegisEidrolon
Eidrolon × ShaolongOphydiaEidrolon Ignisreporter's in-game normal egg = Ophydia, matching our table
Shaolong × OphydiaOphydiaEidrolon Ignisreporter's in-game normal egg = Ophydia, matching our table
Eidrolon Ignis × Blazamut RyuAegidronAegidronmutated species equals the formula child here
Shaolong × ShaolongShaolongAegidron
Bushi Noct × EidrolonSilvegisWhalaska Ignisreporter's in-game normal egg = Silvegis, matching our table
Penking × NecromusHelzephyrSekhmet
Aegidron × HelzephyrJormuntidePierdon Cryst
Anubis × OrserkEidrolonKnocklem Ignis ×3Extravagant Veggie Cake; 3 mutants in 180 eggs (eggs #42, #49, #176) = 1.7%; normal egg = Eidrolon, matches our table
Azurobe × HelzephyrVaeletSekhmet + Ghangler + Fenglope LuxExtravagant Veggie Cake; 3 mutants in 150 eggs (#35, #59, #113) = 2.0%; Sekhmet rolled fresh rainbow passives (Remarkable Craftsmanship + Immortality), Ghangler & Fenglope Lux INHERITED rainbow passives from parents (Legend, Sanctified Meat Shield); normal egg = Vaelet, matches our table
Elgove Cryst × FrostplumeWumpo BotanBlazamut ×2Extravagant Veggie Cake; 2 mutants in 50 eggs (#31, #47) = 4.0%; normal egg reported as Wumpo Botan (Elgove Cryst not yet in our dataset — verifying)
Azurobe × Celesdir NoctRagnahawkSplatterinaExtravagant Veggie Cake; normal egg = Ragnahawk, matches our table
Xenovader × XenovaderXenovaderHelzephyr Luxsecond Xenovader-pair report (first gave Fenglope Lux)
Reptyro Cryst × SoufflineWarsectSekhmet + Loomen + Frostplume + Ghangler + Fenglope Lux (order as hatched)Extravagant Veggie Cake; normal egg = Warsect, matches our table; Sekhmet/Fenglope Lux/Ghangler each repeated across the run
Orserk × OrserkOrserkAegidron ×2two in a row, both Idiosyncratic; one Demon God, one Heart of the Immovable King; other passives inherited
Anubis × AnubisAnubisDualith Noctthird independent Anubis-pair report — earlier two both gave Celesdir Noct, so same-pair species is not fixed across players
Legend-carrying parents (multiple runs, aggregate)mutants inheriting Legend from parentssecond independent confirmation of rainbow-passive inheritance: every Legend mutant this player hatched had a Legend parent, and those eggs carried fewer fresh rainbow passives than usual

Mutation-associated rainbow passives

These four have datamined internal IDs MutationPal_*, but player reports show at least Immortality also drops as a chip from washing relics — so treat them as mutation-associated rather than strictly exclusive.

PassiveEffect
ImmortalityAttack +15%, Pal auto health regeneration rate +100%, Life Steal +5%
IdiosyncraticPal & player auto health regeneration rate +50%, Defense +25%, immune to Poison damage, immune to Burn damage
BabysitterEgg production speed +30% and incubation speed +30% for Pals assigned to a Breeding Farm
Heavily ArmoredImmune to explosion damage

Other rainbow passives mutated Pals can roll

Also obtainable elsewhere (e.g. rare fishing catches), but they show up on mutated Pals too.

PassiveEffect
SkymarcherMounted jump count +2
LightfootedMounted jump count +1
Ranch MasterFarming work suitability +2
Lavish HospitalityDropped items +100% (applies only to the Pal carrying it; pays out on capture and on butcher)

What raises the mutation chance — and what doesn’t

Set up the right parent pair first with the breeding calculator, and lock your passive pool with the passive skill calculator — the 1.0 Special Cake guarantees 4 inherited passives from the pool.